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Circular Wonderings is an exploration of the role of digital, software and technology in the Circular Economy. Exploration is the key word here. I write regularly, reflecting on my current thoughts and research. Expect typos, incomplete thoughts, varied rambling topics and (hopefully) a journey towards clearer understanding and insight. Subscribe here to join my journey.

Four building blocks

@marcovce[1] has tweeted this excellent, succinct summary of four of the cornerstones of circular economy approaches.

 1. New product design enabling reuse, recycling and cascading
 2. Innovative circular business models
 3. Reverse cycles reducing leakage of materials out of the system
 4. Enablers and favourable system conditions


I have a minor quibble with this. To me that conflates two different things: the 3 building blocks and then "everything that we need in order to do those 3".

Software and "digital" is often categorised under point 4. IE: it's one of the key enablers that is necessary for the circular economy thing to work at all.

So, new product design, circular business models & reverse logistics are what is needed for the circular economy. And software solutions to "enable" them are how.

It may seem pedantic, but it matters to the point of view of the software engineer. Software that is native to the Circular Economy is not another item on the list. If we treat it as such we risk software that isn't innovative enough. And thus we shouldn't be thinking about our software separately. We need incredibly deep understanding of the what in order to create software and digital solutions that actually, for real, enable the circular economy.